Infinity RPG Session 1 Recap

When I GM a role playing game campaign, I always type up a recap the next day to send to the players. This is because I’m a sucker for character driven subplots and it helps me remember everything as we go along.

You guys have enjoyed these in the past (stick Drowning Empire into the search bar and get ready for a novel sized Legend of the Five Rings campaign). And recently I’ve been posting the test game recaps for Gritty Cop Show, but that’s business,  so I figured what the heck, I might as well post the ones that we do for fun too.

We started a new campaign last Saturday. This time we are using the Infinity Role Playing Game from Modiphius. For those of you who aren’t familiar with this setting, picture180 years in the future, mankind has colonized a bunch of solar systems and broken into several competing different factions. Since I wrote this as a recap for the players I don’t bother to explain every little thing, but you’ll get the idea.


Our laborious random character creation came up with:

Deputy Inspector Cortez (played by Tony) an O-12 Bureau Toth Agent originally from Acontecimento… On his way to Paradiso to serve a warrant on a corporation that is suspected of having stolen alien technology. He was super good at hacking, smarts, persuasion, and lying (as everybody discovered later).

Cortez is a tall, distinguished, gentleman in his late 40s, with a big scar on his face from when he got betrayed and shot in the head by his partner 7 years ago.

Renzo Piera (played by Devon) a Mercenary Bounty Hunter, originally from Paradiso. Renzo was fired and kicked out of the Authorized Bounty Hunters, and he’s made a pile of enemies. Unemployed, he’s on his way back to his home world for a fresh start.

Renzo is 30, of Italian ancestry, with full sleeve tats and a goatee, and wears old PanO armor, usually hidden because he likes to keep it low key until its time to take down his targets… Or he did, until he got fired.

Two Vi (played by Dave) a Nomad Hacker who is secretly an intelligence operative for the Black Hand. He’s being sent to Paradiso because he ended up being hunted by the last folks he spied on (and we’ve not worked out who that is yet).

Two is a 26, and his family were Vietnamese refugees from Corregidor. He’s a small, unassuming man, who walks with a limp because an accident crushed one of his legs.

Subo “Jimmy” Moto (played by Pat) who is a Yu Jing engineer, who has spent the last several years on Bourak doing terraforming jobs until he got fired. He’s currently working for peanuts in the engine room of a crappy freighter on the way to Paradiso, working for a PanO crew that hates his guts.

Jimmy did his mandatory enlistment in the Yu Jing navy, but was happy to leave home because some bad experiences as a kid has left him convinced that the State Empire does some really shifty things to its people. He’s pretty sure his mother’s death wasn’t an accident, but rather due to her finding out the party was experimenting with personality tampering in his hometown (which is a primarily a Mongolian settlement).

Ammar ibn Khalif ibn Salah al-Din (played by Alan) who is a rich Haqqislam businessman and totally not a Hassisan professional killer. He is on his way to Paradiso for a new assignment.

Ammar is 33, and 7 of those years were spent working undercover infiltrating the Yu Jing Celestial Guard. Unfortunately for Ammar,  his backup personality was accidentally downloaded into another body, and somewhere out there that Ammar isn’t happy about it

Riku Khanna (played by Jeremy) who is from an unaligned orbital around Earth. He became special forces and wound up working for the Caledonians during the NeoColonial Wars, during which he rescued a fair Caledonian damsel named Red, and they pretty much adopted him. He’s the Japanese guy in kilt with a claymore.

Unfortunately Riku got killed, but using the personality and memories recorded on his cube, he was brought back in a Siren model Lhost body. The war is over, he’s done being a soldier, and is taking a trip to beautiful Paradiso.


The group starts out on the freighter Fortitude as it’s transiting the wormhole from the Human Edge system. These guys have gotten to know each other over the last few weeks (there’s not much else to do on the Fortitude).

Unfortunately the start date of this campaign is 60 NC, the day that mankind made first contact with another spacefaring alien species… And they said hello by blowing up everything and invading the hell out of Paradiso.

So as the Fortitude released from the Circular, they immediately came under attack. Our poor passengers didn’t know what was going on, and nobody ever tells poor Jimmy down in the engine room what is going on. They just start getting bounced around as the Fortitude makes evasive maneuvers, but after Two Vi hacks into the bridge to see what’s going on, they discover they’re being shot at by space aliens.

Then the bridge gets lanced through by a particle beam weapon, the crew gets vaporized and sucked into space(except for Jimmy, who is still down in the engine room wondering why every warning light has just gone off) and the Fortitude is flying out of control.

While Renzo and Cortez head for the bridge, an alien craft sticks onto the Fortitude, and blasts their way into the cargo hold. Moments later, the boarding party begins cutting their way into the passenger compartment. Ammar and Riku ain’t down with that, and they start shooting the weird, skinny, spindly things that start climbing through the hole in zero G. (Shasvassti but our characters don’t know that yet) Two Vi almost gets sucked into space. Ammar yanks a conduit out of the hull, sticks the wall, and fries the invaders. Then they head for the bridge.

At the bridge, everything is coated in a fine mist of dead crew. Cortez injures his hand as they repair the breach. Renzo takes the helm… And they promptly discover that an approximately frigate sized alien ship is heading their way. Cortez hacks the system to find that they do have one distraction beacon for self defense, and he launches it. The aliens immediately vaporize it with a gun that could cut the Fortitude in half. They aim the Fortitude for Paradiso while Jimmy gives them everything he can get from the engine. That’s not enough, so Jimmy starts dumping all the cargo to lose mass and hopefully provide distractions, which does buy them some time as the aliens start blasting that stuff instead.

From the bridge they can see that humanity has been taken by surprise, and they are getting their asses kicked. PanO and Yu Jing warships are getting smoked. Nobody is going to help them.

Knowing there is no way they can ditch the frigate, they decide to head to the life boat, but to remotely steer the Fortitude so that it stays between them and the pursuing aliens. This is a good plan, as it allows them to eject and fall toward Paradiso before the aliens see them. However, before the left, Jimmy set the reactor to go critical. And as they fall away, they watch the frigate latch onto the Fortitude so they can board it… And then there’s a big explosion.

As they drop through the atmosphere in their cramped tiny escape pod, they check the datasphere to discover that the aliens appeared in the last half an hour, and they’ve established a beach head on the planet. All around them are other trails of fire coming through the sky, and most of those ain’t human. They’re alien landing pods. It’s an invasion.

They’re headed toward the east coast of the continent of Norstralia. (Renzo is from the western frontier side, but he’s been here before). Jimmy is piloting the drop pod (it really isn’t very steerable) and what he took to be a nice green landing field, actually turned out to be the jungle canopy with the land about 200 yards below that. It hurts.

Riku has lots of survival training, so he finds a cave like depression for the group to take cover in. This is good, because an alien drop ship breaks through the canopy a moment later. Unfortunately there’s a Paradisan tiger equivalent hiding in the cave, but a good animal handling roll convinces it to run away instead of attacking. When the alien drop ship spots the running tiger, they blast it with a massive plasma bolt, just to be sure. Satisfied there’s nothing else alive there, they fly on.

For the next few hours the players hide and check in with their factions. Most of them get nothing but chaos. Everything is falling apart due to the invasion. However they are only five clicks of thick steaming jungle from the city of Ravensbrucke (it was what the Fortitude had set course for before everything went terribly wrong).

Cortez’s O-12 people are panicking and hiding during the bombardment, but his original target (the Magna Obra research facility) is in Ravensbrucke, so he pushes for everyone to go there. When Ammar checks in with his Hashishan handler, he’s told that since he’s the only nearby asset, they’ve also been keeping an eye on that research facility (there is really bad blood between the Hashishans and a terrorist group called Equinox (which is secretly bankrolled by Magna Obra) it’s a long, but cool story, but basically Hashishans go out of their way to kill Equinox). They would like to see this alien tech that’s being studied there illegally revealed to the world (to embarrass Magna Obra).

Sure, there’s an alien invasion going on, but politics don’t stop for that!

Everybody on the north side of the city is dead or evacuated. The PanO defenders have fallen back to the south bank of the river, where they are getting slaughtered, but holding to let the civilians escape to the west. So after some wrangling, and job offers, the group is united with a purpose. Get to the facility. Recover a thing known as the “black box”. Then get it west to the Capitol of Silvania (which currently isn’t under attack). Oh, and don’t get killed by aliens on the way.

Some of our guys are pretty stealthy. Others are not. While going through the terribly thick jungle, Cortez and Renzo get spotted by a lone alien that got cut off from his squad. It shoots at them, misses, but then Ammar drills it through the brain and kills it.

Upon inspection, this alien is really different looking than the boarding party, being more of a seven foot tall, red ape looking thing, in heavy armor, and carrying a plasma weapon that a good tech roll warns them is booby trapped. (it’s a Morat, but again, the characters don’t have a name for that yet) So if they mess with it, they’ll get blown up. They also try to hack the alien’s communications network, only to discover that whatever lives in that network is POWERFUL AND SCARY. (and very much not to be messed with, because it will melt your friggin’ brain, so it’s a good thing the guys didn’t try to push through that firewall). And yes, I described it as an “evolved intelligence” which caused all the players familiar with the game to groan.

So then the PCs decided to booby trap the dead alien, and just to be spiteful Riku caught one of the local six legged armadillos, and duct taped the alien’s tracker to it, and then set it free. Chase that down, jerks. About fifteen minutes of jungle marching later, there’s a giant explosion behind them as something disturbed their booby trap.

The north side of Ravensbrucke has been hit hard. Everything is in ruins. It was kind of a gothic themed city, so it looks a bit like Germany at the end of WW2. Everyone has either died or fled. If there are wounded, the aliens have either capped them on the spot, or carried them off to who knows where. It’s a real mess. Moving cautiously the group manages to avoid any more alien patrols. Most of them seem to be focused on the fighting toward the south.

They reach the Magna Obra facility to discover that one side of it appears to have been hit by a bomb. This place was supposed to have a good security force and combat robots, but they’ve already been wrecked. They set up five hundred yards away, and our hackers easily break into the damaged system to take control of the remaining security cameras.

They discover that that there is an APC with advanced memetic camouflage parked by the front doors, being guarded by two humans in armor. They’re all unmarked. On the inside cameras, they find four more guys in a kill team, shooting any survivors they come across. Then the four move up to a vault door and set breaching charges on it.

Since these strangers are looting the place and shooting scientists, it is decided that these are bad guys (probably Equinox cleaning up loose ends as they steal the super valuable alien tech they aren’t supposed to have). So Ammar sets up his sniper rifle, and blows one of the two guards away. Unfortunately the other one gets winged, but manages to take cover.

The ones inside breach the vault (with a very loud explosion that attracts the attention of the alien invaders, the clock is now ticking).

Unfortunately for our heroes, the wounded terrorist who took cover, gets back into the APC, and activates the Heavy Machine Gun turret on the roof. And he begins spraying bullets everywhere.

Some of our guys get injured, but their armor saves their lives. Luckily the machinegunner rolled a complication, so he had to stop for a round to clear a malfunction. They try to hack the APC’s system, they can’t break through the firewall remotely. But Jimmy manages to crawl under the APC unseen, cuts through the armor, and hacks directly into the command system.

So when the machinegun gets reloaded, Jimmy is now in charge…

Meanwhile in the building, Riku uses his Spec Ops jump jet skill to jump into the fourth floor, where he gets into a gun fight with some of the terrorists. This one particular dude shot Riku, then got shot back, then got shot in the back by Renzo’s hand cannon. But he was still up. Until Jimmy shredded the fourth floor with the HMG and turned a couple Equinox men into hamburger.

Ammar used his super climb ability to get to the fourth floor, where he flung one of the terrorists out the window to his death. He also put the Magna Obra files downloading onto the Mayanet (it’s the internet of the future!) to accomplish his goal of embarrassing the mortal enemies of the Hashassin Society.

Two Vi hacked the hatch and opened the APC, but the dude inside tried to shoot him. But then Renzo blew his brains out. The last guy came running out with the black box in a pack, but Cortez lied super well and persuaded him to surrender. Cortez grabbed the box and the prisoner and took him to the APC.

But all that noise has attracted the attention of the aliens. And one of their TAGs (called a Caskuda) combat drops onto the Magna Obra campus. Ammar and Riku have to interrupt their looting to run for their lives. Riku almost doesn’t make it up the ramp in time.

Then we had us a car chase… Or an APC being chased by a giant running super mech cockroach monster chase, at least.

Jimmy drives and Renzo mans the turret. Riku tries to use his bomb expertise to rig up a device from the breaching charges Equinox had left, only he flubs it and the cabin fills with smoke. Renzo got lucky with the turret, and manages to injure one of the Caskuda’s legs, taking it from speed 3 to speed 2, so they’re now evenly matched.

Two Vi hacks the city’s transportation network and finds the best route to get them away. He found a drainage system that will take them below the river, and best part, their APC will fit, but the Caskuda won’t. All Jimmy needs to do is stay ahead of the Caskuda for five rounds.

As they smash their way through wrecked cars and trees, the monster is staying up with them. Unfortunately they have to drive below a bridge that has an alien patrol on it, and three of them do a rocket combat jump down onto the roof of the APC. Two make their rolls. The other lands right in front of the APC. SPLAT. Dead ape. (It was a Rodok, but our characters don’t know that yet)

Renzo spins the turret and knocks another off. It smashes into a burning car. But the last makes its acrobatics roll and hangs on.

Since Two Vi was already hacked into the city’s transpo system, he found an abandoned bus, took control of it remotely, and tried to drive it into the Caskuda. Only it super jumped and managed to dodge the bus.

Since the interior of the APC is a jostling, smoky mess, Ammar uses that opportunity to stab their prisoner in the neck. I should have accentuated to you guys earlier, Haqqislam REALLY HATE Equinox. (Equinox basically did an evil science experiment that fried the brains of a few thousand innocent colonists on their way to Bourak from Earth). Nobody catches him doing this, so in the confusion it’s chalked up to a “stray bullet”.

Riku has his improvised bomb ready, so they open the back hatch. He tosses the bomb in the street, but the Rodok on the roof uses that opportunity to stick his combi rifle in to wildly spray the passenger compartment. Jimmy gets hit in the back, but manages not to lose control (which would’ve been hilarious).

The bomb lands in the street, and the Caskuda unwittingly steps right on it. BLAM! Now its other leg is injured. It is hobbling along at speed 1, so Jimmy has a good lead as they reach the drainage tunnel.

Renzo swings the turret again, and this time the Rodok gets clipped, flies off, and smashes violently against the concrete wall of the tunnel. Renzo then lays on the HMG, shooting the Caskuda as it begins ripping into the tunnel behind them.

Only the injured Caskuda doesn’t see the hacked bus that Two-Vi has turned and brought back around. It smashes into the back of the Caskuda and explodes. They lose sight of the monster in a giant fireball as they speed down the tunnel.

They come across more refugees hiding beneath the river—and in between stealing the armor off their mysteriously dead Equinox terrorist—Two Vi vectored in some more remote vehicles to pick them up.

On the south side of Ravensbrucke, the scene is complete chaos. They come out among a giant traffic jam, swarming with tens of thousands of Paradisans trying to escape. The only real way out of the city is the Gernot Multi-Way, which is a giant elevated freeway/train tunnel, that is above of the overgrown jungle floor. But it is being thronged by people.

Less than a kilometer away the PanO military is holding, but they are getting their asses kicked by the aliens. They’re dying in large numbers, but they refuse to retreat. They’re going to hold as long as they can to let the civilians escape.

At this point our guys are basically stuck in a traffic jam. Ammar takes a call from his superior (a Major Hamdi) who is happy that the Black Box was recovered and the Magna Obra files were dumped. Everybody is too busy trying to survive an alien invasion, but this is a good thing. Since the O-12 operative has it, now they owe the Society a favor…

Except while everyone else is distracted, Deputy Inspector Cortez wanders off amongst the refugees to “take a call”… And as soon as he is out of sight, he finds a motorcycle, hacks it, gets on, and drives away…

Because this whole time we’ve had something special planned for Cortez… He isn’t what he seems. I worked this out with the player earlier, because Tony is moving to Texas, so he was only going to be in this one session, so he wanted to leave the rest of the group something special to remember him by. 😀

And nothing is quite as memorable as BETRAYAL!

Earlier, when the group was hiding in the jungle and Cortez was trying to get the others to help him raid the Magna Obra facility, he agreed to pay Renzo the bounty hunter by giving him his criminal file (so Renzo could figure out who the nemesis he’d been given at character creation was). So Renzo is manning the turret still when he gets this file from Cortez, because a deal is a deal, and he wonders… gee… That’s odd timing.

Then as Cortez drives away on his stolen motorcycle with their precious alien artifact that they just told the Hashishan society and O-12 that they’d recovered safely, he hacks into the APC’s power core and makes it overload.

Back in the APC, Jimmy and Two Vi both get warnings that everything is red lining, and they’ve got about two minutes and thirty seconds before their APC explodes while surrounded by hundreds of panicked refugees… (and I begin a countdown, obviously) Jimmy tries to shut it down, but it is already critical. Two Vi loses the face to face hacking roll (and since he has the trait paranoid, is really pissed that this was done by Cortez). Riku tries to scare people away, but there is no way the mob will clear out in time.

So Jimmy decides to go balls to the wall. He puts the hammer down, lays on the horn, and drives straight for the river, his only hope is to get their overheating power core submerged before it goes off to protect the civilians.  Everybody else jumps off. Good luck, Jimmy!

As Jimmy Moto is speeding toward the river, hoping those bumps he is feeling aren’t refugees, Cortez decides to be even more of a dick, and LOCKS THE DOORS! 😀  So as Jimmy goes to open the door to bail out, and he can’t!

Two Vi spends his last Infinity point and all their remaining momentum to out hack Cortez and wins. The door lock pops up right before Jimmy goes in the river. He flops out (and this was not a pretty acrobatics roll) takes a bunch of wounds, but staggers back up and runs for his life. The APC sinks to the bottom before it detonates. And then Jimmy made a willpower roll just because COOL GUYS DO NOT LOOK AT EXPLOSIONS AS THEY WALK AWAY!

So now our PCs are on foot, in a war zone, amongst thousands of refugees, as the city’s defenses crumble to a massive alien invasion, betrayed by someone they thought was an O-12 cop, and deprived of the super important alien technology they just told two of the most dangerous entities in the galaxy they had safely in their possession. All they need to do now is figure out who Cortez really is, steal the black box back, and not get killed in the invasion. Piece of cake.

So all in all, I’d say that went splendidly.

And let’s be honest, since I GM mostly to have an excuse to paint more minis, by Sunday night I’d already kitbashed a mini for the characters.  I’m going to try and get these painted before the next session.

From L to R, Ammar, Renzo, Riku, Jimmy, Two Vi
Last Chance to Nominate for the Dragon Awards
Gritty Cop Show Test Game Episode 4: Axel F'd

12 thoughts on “Infinity RPG Session 1 Recap”

  1. “Then we had us a car chase… Or an APC being chased by a giant running super mech cockroach monster chase, at least.”

    It’s the ability to set things up so a casual comment like this will be, y’know, _casual_ and yet accurate and naturally-flowing in the narrative, that makes me love Larry’s writing.

  2. So what did you think of the game system? The background material looks fantastic, but being kinda geezer-ish, I prefer something simpler in a rpg system. Savage Worlds hit my sweet spot, but if you think this system is less clunky than it looks (to me) I ‘ll give it a second look.

    1. It is SUPER CLUNKY.

      The basic mechanic works, but then they had to massively over complicate just about every sub system.

      So I tossed all the close combat and shooting rules and homebrewed something that was way simpler, faster, and more in line with the war game (that most of us already knew how to play). I think these guys were trying to reinvent the wheel.

  3. If I move to Utah can I get invited to one of these games? Holy crap that’s a serious gaming session.

    1. The guy who played the traitor Castro is the guy who is moving to your town I was telling you about.

  4. Ah, glad to see you starting up another campaign. I don’t comment much but I wanted to say thanks for all the recaps. I actually made the events of Drowning Empire canon in my own campaign, and by “made canon” I mean stole. I actually just finished that campaign! Took 4 years. I don’t know anything about Infinity’s setting but its seems pretty rad so far. Looking forward to more of this in the future

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